Unity3D - Block Breaker
Semester IV: Behavioral Modelling - Assignment 1 Block Breaker Menu Screen The Block Breaker Tutorial is based on the popular Atari arcade game, Breakout. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all. A ball moves straight around the screen, bouncing off the top and two sides of the screen. When a brick is hit, the ball bounces back and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen; to prevent this from happening, the player has a horizontally movable paddle to bounce the ball upward, keeping it in play. Level 1 Design Experience with C# Programming Obviously my first time programming something out of nothing, game scripting was my scope of interest so I took it bravery as blindly. I'm not gonna talk all the script in the game but here are some few example: Block.cs Ball.cs Paddle.cs Gamestatus.cs 1. Block.cs The script is used for detected whether the block is breakable or sta...