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Showing posts from January, 2021

Unity3D - InfantCareAR

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Semester V: Virtual Reality Design 4 - Assignment 2 InfantCareAR As part of Virtual Reality Design 4, we were tasked to develop an AR version of our main VR game. I work as Lead Programmer for the application so I don't need to focus much on the artistic and visual design part. I just make it easier for them to edit the sprites and creative work without affecting the code.  How the apps work? By using Vuforia as the AR development kit, I was able to setup the basic for the models and trackers. The rest are just details work like model information and user interface design. Walkthrough Final thoughts After 4 semester of working as Project Group Leader, I finally can take a break for taking much lower role (Lead Programmer not exactly minor role) but it's better cause I can focus on the coding and scripting side without worrying other's taskes.

Unity3D - Rocket Simulation

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Semester V: Simulation Scripting - Assignment 1 Rocket Simulation This is some SpaceX level shit right here  The Assignment has 4 Lab submission, each improved from the previous. We learn to use the basics of Array and Loops, how to use  instantiate to spawn game object, and using collider to trigger certain task. This subject continue from the previous subject, Behavioral Modelling which we learn the basic of Unity3D scripting. So the assignment updates weekly on what we need to add or script it. So I based my model after favorite space company, SpaceX's Falcon 9 Block 5 and prototype Starship SN8. Plus their design is simple but aesthetic so I quite enjoy working on it. Lab Submission 1-4 Lab 1 - Spawn rockets at random position using instantiate. Lab 2 - Spawn 25 rockets in 5x5  and then launch them at random velocity Lab 3 - Spawn 3 rockets that will stop at the correct altitude using collider Lab 4 - Spawn 25 rockets from Lab 2 and 3 rockets from Lab 3. The 25...

MMU Campus Minecraft Build Log #2

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Section 2: Faculty of Creative Multimedia/Applied Communication My faculty, the biggest faculty (in terms of building size), so I have much memory of the inside-out of the facilities. I can get right with the interior & exterior when I have access through. Interestingly, FCM (Faculty of Creative Multimedia) and FAC (Faculty of Applied Communication) are actually the building but in different blocks. The left bigger one is FCM while the right one closer to STAD is FAC.  The front Entrance which behind at the car park however most students use the back entrance from the students hostels and center point (Library/CLC/FCI/FOM/etc.) Walkway from LP/CLC to FCM This is actually the back entrance within the campus area FCA Building  2nd back entrance connected from Hostels and STAD There's a "small" garden in the building near the Lecturers  offices Lecturer Offices (All of them) The stairs from the back entrance to the gather point Gather point from Ground Floor Gather point...